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WEEK3

  • 작성자 사진: Tempest Oh
    Tempest Oh
  • 2024년 1월 30일
  • 1분 분량

This week, my attention has been dedicated to exploring different FX variations to clarify the direction we aim to pursue.


Process of FX


Bubbles


I conducted extensive to incorporate a bubble FX , and I discovered an excellent reference below.



The tutorial video I found really helpful was https://coloso.co.kr/products/3ddesign_yijaejun



The planned animation for the people in the scene involved importing it in the future. I needed to devise a procedural method to ensure that once the animation was completed, I wouldn't have to reconstruct the FX part. Specifically, I had to address the challenge of making the bubbles disappear after the people entered the water. Managing multiple characters required a solution, and I opted to use the velocity attribute to function as density. This approach allowed me to create a simulation for the people, enhancing the overall effect.


With the density attribute I simulated pyro simulation.


I went back to the model and scatter the points in the model and had a same node tree(making a density attribute).

The surface that is pointing a bottom part should have more bubbles and using a dot node allowed me to scatter the points in the bottom.

I deleted the velocity attribute than I simulated a particle simulation using a velocity from a pyro simulation.



Bubble and sugar particle FX

Bubble effect on the far right peeps will be changed


Update Pyro




Update including Pyro, bubble and sugar



Variation


Color Variation



Peeps Variation







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