WEEK4
- Tempest Oh
- 2024년 1월 31일
- 1분 분량
최종 수정일: 2024년 2월 6일
Next Week
adjust the FX following the new animation
Re shoot Shot1 and Shot 5 Live action plate
collect reference for animation
Focus on a Pyro Render
ANIMATION
We were planning on focusing on having a animation locked in so we could focus on a render for this week.
-Alani's Animation work-
FX
I Focused on getting the pyro first than doing the bubble with it for now.
After getting the animation I made the whole body as a source of the pyro and planning to use a face as a collusion, so Pyro does not block the peeps. To make the face as a collusion I used attribute vop to choose face easier.
After putting those in to the axiom collusion I made multiple simulation.
When I took the pyro to the redshift render and the color was not showing as I thought it would be. To have the color as I simulated I needed to do extra steps.
After the 'pyro bake volume' node I have to convert it to the VDB and put 'VDB Vector from scalar'node.
In color Channel of Scatter I put Cd and adjusted density and absorption.
This was my first iteration of the Video. I had comment about getting more interaction with the peeps and getting more detailed on the pyro.
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