WEEK 3
- Tempest Oh
- 2023년 10월 3일
- 1분 분량
최종 수정일: 2023년 10월 10일
I attempted to implement a pop solver at the start of the week on the train sequence. However, during our discussion about the camera perspective, a comment was made about the potential monotony of having the same view as the snow. Consequently, we collectively decided to change the camera view, using the one referenced below.
Link to Reference- https://youtu.be/yS9liga5JF4?t=132

I watched a tutorial that demonstrated the creation of rain on a window using only VOP.
Link to Tutorial- https://www.youtube.com/watch?v=AwsYhKy1K5g&t=47s&ab_channel=%EB%8F%85%ED%95%99NET
This technique involves utilizing a curve to establish a gradient in the Cd attribute. By applying the pscale to Cd, it effectively simulates the appearance of flowing water.

I observed the reference and attempted to replicate it.
The stream's length appeared quite thick initially, so I worked on making it thinner. The video below showcases the final result for this week.
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